I got hooked on my last script (see previous post) and decided to extend it by creating a hair system out of the particle paths. I'll post the script when it's working more smoothly, but here are a couple screencaps.
Finally posted my script! It's a utility that creates Maya Particle Disk Cache (PDC) files from a sequence of point cloud data. You can find more information here. Hope you enjoy it as much as I do.
UPDATE: I modified the script so that it contains more classes and documentation (v0.9.0). Unfortunately, it's almost twice as slow as the original release (v0.8.4). Feel free to download the code from my website: http://folio.heylight.com/#958712/Code
The past couple of weeks I've been working on a python script that I named Cache Cloud. With all the point cloud data being generated with Kinect hacks and 3D scanners, I thought this would be a useful Maya utility. It writes Maya Particle Disk Cache files using an animation of point cloud data. It's finished, but I'll post some sample videos before releasing the script within the next couple of days. Thanks to this video, I was inspired to write Cache Cloud. Next I'd like to write another one to make nParticle cache files.
UPDATE: I added another feature that removes zero-value points; and cleaned up some code which is now making it twice as fast to process.
I was inspired by the making of a music video and wanted to try the same thing using their data with Python in Maya. I also ended up trying it with the House Of Cards data. Eventually, I'll make a GUI that allows for easy point cloud data import into Maya. I wonder how this data can be used for polygon modelling - something else to try.
I started playing around with Trapcode Particular in After Effects today by following Andrew Kramer's tutorial. This could be useful for cool microscopic visualizations.
Using Maya particle dynamics, I made this (very simplified) animation of a polymerizing actin filament. Sorry... no 'treadmilling' here! To learn more about actin, click here.