Technical Notes

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I recently started documenting technical issues that I encounter or things that I learn during my Maya scripting projects, and decided to share the notes with the public. I hope others will find it useful when troubleshooting. Click here to see the docs.

Posted by Daniel Vasquez
 

Hair From Particle Paths

(download)

I got hooked on my last script (see previous post) and decided to extend it by creating a hair system out of the particle paths. I'll post the script when it's working more smoothly, but here are a couple screencaps.

Posted by Daniel Vasquez
 

Cache Cloud Is Out

Finally posted my script! It's a utility that creates Maya Particle Disk Cache (PDC) files from a sequence of point cloud data. You can find more information here. Hope you enjoy it as much as I do.

UPDATE: I modified the script so that it contains more classes and documentation (v0.9.0). Unfortunately, it's almost twice as slow as the original release (v0.8.4). Feel free to download the code from my website: http://folio.heylight.com/#958712/Code

Posted by Daniel Vasquez
 

Cache Cloud finished

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The past couple of weeks I've been working on a python script that I named Cache Cloud. With all the point cloud data being generated with Kinect hacks and 3D scanners, I thought this would be a useful Maya utility. It writes Maya Particle Disk Cache files using an animation of point cloud data. It's finished, but I'll post some sample videos before releasing the script within the next couple of days. Thanks to this video, I was inspired to write Cache Cloud. Next I'd like to write another one to make nParticle cache files.

 

UPDATE: I added another feature that removes zero-value points; and cleaned up some code which is now making it twice as fast to process.

Posted by Daniel Vasquez
 

Importing Point Cloud Data

(download)

I was inspired by the making of a music video and wanted to try the same thing using their data with Python in Maya. I also ended up trying it with the House Of Cards data. Eventually, I'll make a GUI that allows for easy point cloud data import into Maya. I wonder how this data can be used for polygon modelling - something else to try.

 

Posted by Daniel Vasquez
 

Science Demo Reel

 
This is a compilation of the work I've done at STEMCELL Technologies. My main roles were concept and script development, and 3D animation. (Click on the Flickr set to see the breakdown details.)
Posted by Daniel Vasquez
 

Particular Spores

I started playing around with Trapcode Particular in After Effects today by following Andrew Kramer's tutorial.  This could be useful for cool microscopic visualizations. 

Posted by Daniel Vasquez
 

Eire Bodies

Posted by Daniel Vasquez
 

Your Cytoskeleton...


Using Maya particle dynamics, I made this (very simplified) animation of a polymerizing actin filament. Sorry... no 'treadmilling' here! To learn more about actin, click here.

Posted by Daniel Vasquez