Cache Cloud finished

Screen_shot_2011-03-15_at_9

The past couple of weeks I've been working on a python script that I named Cache Cloud. With all the point cloud data being generated with Kinect hacks and 3D scanners, I thought this would be a useful Maya utility. It writes Maya Particle Disk Cache files using an animation of point cloud data. It's finished, but I'll post some sample videos before releasing the script within the next couple of days. Thanks to this video, I was inspired to write Cache Cloud. Next I'd like to write another one to make nParticle cache files.

 

UPDATE: I added another feature that removes zero-value points; and cleaned up some code which is now making it twice as fast to process.

Posted by Daniel Vasquez
 

Importing Point Cloud Data

(download)

I was inspired by the making of a music video and wanted to try the same thing using their data with Python in Maya. I also ended up trying it with the House Of Cards data. Eventually, I'll make a GUI that allows for easy point cloud data import into Maya. I wonder how this data can be used for polygon modelling - something else to try.

 

Posted by Daniel Vasquez